Unity Camera Controls, Part 1: Core Functionality
Developing a "birds-eye view" camera system, including movement, rotation and zooming, for functionality commonly seen in strategy and management games.
This video covers orthographic perspective cameras and keyboard controls. Future videos will cover mouse controls and perspective camera zooming.
Complete code will be released at the end of the series on GitHub, or become a Patreon supporter for instant access.
Building models can be found at http://kenney.nl
Support Board to Bits on Patreon:
Music by Priscilla Snow http://ghoulnoise.com